Halo: Campaign Evolved Is a Gorgeous Homecoming That Left the Multiplayer at the Door
Our Halo: Campaign Evolved review: a stunning Unreal Engine 5 remake of a classic, held back by a steep price and no competitive multiplayer.
Aymen Sakouhi·Writer · Games Hobbyist//6 min read

© Xbox Game Studios. Official media via Steam.
The pitch
OverviewTwenty five years is a long time to leave a legend alone, and Halo: Campaign Evolved arrives with the weight of that anniversary on its shoulders. This is Halo Studios rebuilding the campaign of Halo: Combat Evolved from the ground up in Unreal Engine 5, published by Xbox Game Studios, and for the first time in the series' history it lands on PC through Steam, PlayStation 5, and Xbox Series X and S all at once. The pitch is simple and a little audacious: take the shooter that defined a console generation and make it look and feel like it belongs in 2026 without sanding off the parts that made it matter.
For the most part, it works. The gunplay that turned a launch title into a phenomenon is still here, and it is still one of the cleanest first person combat loops in the genre. The pistol still snaps, the plasma still hisses, and the push and pull of shields and grenades still asks you to think a half second ahead of the fight. Halo Studios has draped all of that in genuinely beautiful visuals and re-recorded audio, and the result is the best this campaign has ever looked or sounded.
The complication is what surrounds it. Combat Evolved was never only a campaign. Its multiplayer, split-screen four player battles and later online arenas, is a huge part of why people still talk about it, and Campaign Evolved ships with none of that competitive component. What you get instead is the single player story, three brand new prequel missions, cooperative play, and a deep bench of modifiers. That is a lot of game, but at sixty dollars for a remade campaign with no versus mode, the value question is loud, and the reception reflects it: critics have landed in generally favorable territory (a Metacritic in the high seventies on PC, low eighties on console), while Steam's own player verdict sits at Mixed.
So this is a review with a split personality, and it should be. The craft on display is real and often thrilling. The package around it asks you to pay a premium for a narrower experience than the game it is remaking. Both things are true, and where you land depends heavily on what Halo means to you.
How it plays
PlayAt its core, this is still the campaign you remember, and that is the point. You are the Master Chief, waking into a fight aboard a doomed ship, crashing onto a mysterious ringworld, and slowly uncovering what Halo actually is. The mission structure, the pistol and plasma dance, the vehicle sections, and the eventual turn toward the Flood are all intact. Halo Studios has been careful to preserve the shape of the original while modernizing the moment to moment feel around it.
The biggest change to how it plays is movement. Sprint is enabled by default now, a concession to how shooters have evolved since 2001, though purists can toggle it off for a stricter classic run. You can hijack and commandeer vehicles the way later Halo games taught you to, and the Warthog has been redesigned with a fourth rear seat so a full team of four can pile in together. Nine weapons pulled from later entries, including the Energy Sword, the Battle Rifle, and the Needle Rifle, widen the sandbox without overwhelming it. These are additive tweaks rather than a reinvention, and they mostly slot in cleanly.
The new content is the most interesting addition. Three original prequel missions, set roughly a year before the main story during an operation called METEORITE, put you back in the boots of the Chief alongside Sergeant Avery Johnson, with a tie-in story thread filling in the connective tissue. They are not essential to understanding Combat Evolved, but they are a smart way to give returning players something genuinely unfamiliar in a game they otherwise know by heart.
Replayability is where Campaign Evolved really stretches out. There are forty two Skulls to find and toggle, twenty six returning and sixteen new, and they range from the traditional difficulty and scoring modifiers to playful reinventions like a third person Perspective skull and a The Floor is Lava mode that turns a familiar level into a fresh problem. Layered on top of the difficulty options, these give the campaign a long tail for people who want to keep coming back, and they are the clearest sign that the studio understood this is a game people will replay for decades.
Cooperative play is the other pillar. Up to four players can run the campaign online with cross platform support and full cross progression, and consoles additionally get two player local split-screen, a direct nod to how many people first experienced this series on a couch. Co-op is where a lot of the joy lives, and the four seat Warthog exists precisely so a squad can share the ride. The glaring absence, and it cannot be overstated, is competitive multiplayer. There is no versus arena here at all, which for a game whose original lived and died on split-screen deathmatches is a strange and genuinely disappointing choice.
The friction that remains is mostly inherited. Combat Evolved was a landmark, but it was also a game of reused corridors and long stretches of backtracking, and the remake does not fully solve that. Certain later stretches, the parts where you retrace familiar geometry against waves of enemies, still feel repetitive by modern standards, and the older transportation and navigation beats can drag. Modernized visuals do not change the underlying level design, and a few missions show their age no matter how good they look.
Art & atmosphere
CraftVisually, this is where the remake earns its keep. Unreal Engine 5 has been used with restraint rather than spectacle for its own sake, and the ringworld finally looks like the awe inspiring structure the original could only gesture at. Sweeping exterior vistas of the Halo arcing overhead, the cold interior geometry of Forerunner architecture, and the wet organic dread of the Flood sections all land with a clarity and density of detail the 2001 hardware never allowed. On PC with the settings pushed, it is comfortably the best Halo has ever looked, and even on console the performance mode targets a sharp, high resolution image.
The audio work is just as considered, and arguably more important to the identity of the thing. The principal voice cast returned to re-record their lines, with Steve Downes back as the Master Chief and Jen Taylor as Cortana, so the performances carry the same weight without the compression artifacts of a quarter century old recording. Martin O'Donnell and Michael Salvatori's original score, still one of the most recognizable in games, has been faithfully remastered, and hearing that Gregorian chant swell in cleaned up fidelity is genuinely stirring. The sound design of the weapons, the plasma whine and the satisfying crack of the pistol, has been rebuilt to match.
There is a coherence to the whole presentation that speaks to real care. This does not feel like a texture pass slapped onto old bones. It feels like a studio that understood exactly which parts of Combat Evolved's atmosphere were load bearing, the loneliness of the ring, the menace of the Covenant, the horror pivot of the Flood, and rebuilt them to hit as hard now as they did then. The one caveat is technical: PC performance has been uneven for some players, and the base PlayStation 5 in particular has drawn complaints about framerate dips, so the beauty is not always perfectly stable.
A beautifully rebuilt, still brilliant campaign held back by a steep price and the strange absence of the competitive multiplayer that defined the original.
Pros & cons
The ledgerIn its favour
- One of the cleanest first person combat loops in the genre, preserved intact
- A stunning Unreal Engine 5 rebuild that is the best Halo has ever looked
- Re-recorded dialogue from the original cast and a faithfully remastered score
- Three new prequel missions give returning players something genuinely fresh
- Forty two Skulls, including playful new modifiers, for enormous replay value
- Four player online co-op with cross-play, plus split-screen on consoles
Against it
- No competitive multiplayer at all, a baffling omission for this series
- Sixty dollars is a steep ask for a single remade campaign
- Inherited level design means repetitive backtracking in later missions
- PC performance is uneven and the base PS5 has notable framerate issues
- Older transportation and navigation beats can feel dated despite the polish
Screens
Official media© Xbox Game Studios. Official media via Steam.
The player verdict
Real reviews · Steam- Not recommended
“Do you enjoy poor optimization? Rerecorded dialogue that sounds out of place compared to the original recordings? Characters having completely different personalities from the original? Sergeant Johnson chewing the scenery and breaking the…”
4,526 found helpfulvia Steam - Not recommended
“Login failed cannot play the single player game as servers are overloaded Screw your DRM. Combat was not evolved.”
3,090 found helpfulvia Steam - Not recommended
“"Open your eyes my brothers, they would use the faith of our forefather's to bring ruin to us all!" This Campaign Evolved is heresy. The voice acting is awful... The unique missions are boring and conflict with existing lore material... No…”
2,912 found helpfulvia Steam - Not recommended
“yes the game just came out, but it shouldn't be a trend for a game to always come out severely broken. With constant crashes, graphical shimmering effect with fast movement and Call me a boomer, But I miss when games came out in a playable…”
2,360 found helpfulvia Steam
Verdict
The callHalo: Campaign Evolved is a loving, technically accomplished restoration of one of the most important campaigns in shooter history, and on the strength of its gunplay, its visuals, and its audio alone it is easy to recommend to anyone who wants to relive that story or experience it for the first time. The three new prequel missions and the deep bag of Skulls prove Halo Studios did more than repaint the walls, and the co-op support, split-screen on console included, keeps faith with how so many people fell for this series in the first place.
The reservations are just as real. Charging a full sixty dollars for a remade single campaign is a big ask on its own, and doing it while stripping out the competitive multiplayer that was half of Combat Evolved's legacy turns that ask into a genuine sticking point. Add uneven performance and a few missions that still betray their 2001 design, and you have a package that is excellent at what it chooses to be while pointedly declining to be the complete Halo revival many were hoping for. The Mixed player verdict on Steam is less about the quality of the work than about that value gap.
If you love this campaign, or you have never played it and want the definitive way to experience the story, Campaign Evolved is that, and it is often wonderful. If you were waiting to relive four player split-screen slayer on a modern engine, this is not the box you are looking for, at least not yet. Judge it as a campaign and it is very good. Judge it as the full Halo package it costs as much as, and it comes up a mission short.
Sources
Original review by Aymen Sakouhi from the licensed facts above. Score: 7.6/10.


